It is able to break the Cold Iron damage reduction of enemies such as Fey. This Crystalline weapon seems to hum with strong Magnetic energies. Material: This item is made out of: Crystal Hardness: 39 Durability: 380 Spell failure chances for armors and shields made from crystal are also decreased by 10%. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Crystal: Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel.When you score a critical hit with this weapon, it does and additional + 9d8 damage. Maiming 9: This weapon has a twisted haft or grip and spikes along its blade, head or point.Stacks up to 15 times.) This effect may trigger once every second. (-1 Penalty to Armor Class, -1% of its Fortification. Improved Destruction: On hit: Your target gains a stack of Armor Destruction.Feybane 9: This weapon deals 9d10 Bane damage against Fey.Armor and Shields: +15 enhancement bonus to Armor Class. +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus Attack and Damage rolls.Minimum Level: 29 Bound to Account on Acquire Base Damage : 55.55 Damage: 4.80+15 Damage Types: Pierce, Cold Iron, Magic, Crystal Critical Roll: 19 - 20 / x2 Attack Mod: DEX For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at Ferrocrystal Repeating Heavy Crossbow Repeating Heavy Crossbow Accepts Sentience DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. They recover HT lost that way 1-point for every 24 hour sheltered underground. Derro are vulnerable to sunlight and lose 1 HT per hour exposed to sunlight and die when it reaches 0. On a hit, can deal no damage and instead trip the target (Strength DC 8+Strength Mod + Proficiency Bonus). Lacks the thrown and versatile properties. sblockDerro Weapons Hooked Shortspear: Martial Melee, 1d4 piercing, 2lbs light. They always carry 1d+2 doses of greenblood oil or monstrous spider poison to apply it to their crossbow bolts. As far as light repeating crossbows is concerned - it is found in the Derro's monster entry. Notes: Derro wear leather armor (DR 2*) on their Torso and Groin other body parts have DR 1* (Tough Skin). Spells: Concussion-12 Darkness-12 Daze-12 Sound-12.Ĭombat Effectiveness Rating: 38 (OR 25 and PR 13). Skills: Crossbow-14 Fast-Talk-11 Innate Attack (Projectile)-14 Poison-12 Shield (Buckler)-13 Shortsword-12 Stealth-14. Traits: Callous Immunity (Confusion or insanity attacks) Magery 1 (Racially innate spells only) Magic Resistance 2 (Improved) Sadism (9). Shortsword (12): 1d+1 cutting or 1d-1 impaling. Greenblood oil does 1d toxic damage (resisted by HT), while spider venom does 2 points toxic damage and 2 ST damage (resisted by HT-1). Repeating Crossbow (14): 1d+1 impaling + follow-up poison (either greenblood oil or spider venom). Note: This creature was originally published in the 3E Monster Manual. This material is used here in accordance with the SJ Games online policy. GURPS is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. The material presented here is the original creation of the contributors, intended for use with the GURPS system from Steve Jackson Games. Step 1 to making the Repeating Crossbow good: Make it not need to be reloaded ever.
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